From American Cinematographer, Galloping Ghost, by Stephen Pizzello (December 1999)
"There are some elements in the film that might be viewed as 'cheap', such as the heavy use of smoke, but in a weird way, those elements help to make the images more beautiful and interesting. Using smoke also allowed us to get a consistent look for the movie. When all of the sets are smoked, you can't tell what was done on stage and what wasn't. I didn't want teh light to be too baroque, with all kinds of backlights, kickers and little lights. Most of the lighting was created with very big sources, so you can't really tell where the light is coming from. In the Western Woods set and at some of the other locations, you can definitely see the smoke-- it looks like the fog they used in the old Frankenstein and Mummy movies! Balancing the smoke therefore wasn't much of a problem on exterior sets, but it became really complicated when we used it in a smaller set like Ichabod's room, where I didn't want the audience to feel the smoke. It's difficult but after a week of using smoke you get a better feel for the proper level and how much is too much. Our use of smoke was also dependent on the CCE process. In our case, we could use more smoke, because we knew that the process would 'see through' it. The smoke affected the blacks, but the process also affected the blacks in the opposite way, so everything balanced out. Of course, if you're going to use smoke, you have to live with the limitations. One problem with using smoke was that sometimes, when we were working outside with our big cranes, the smoke would reveal where the light was coming from. That drove me insane, and I lost the battle a couple of times; in two or three shots, I had to beg the visual effects team at ILM to erase the light that was closer to the cranes, or to take the edge off."
- Emmanuel Lubezki, ASC, AMC
"Usually I hate lightning as an effect, because it has the potential to take the viewer out of the movie a bit. If it's supposed to be raining, it's fine, but otherwise it can be a bit much. When we did tests with the Headless Horseman, though, we found that the lightning really added a lot of energy to the character-- it made him more impressive, scary and Burtonian. Every time the Horseman is going to kill someone, the lightning appears as dramatic punctuation. The problem with lightning is that it really affects the editing of the movie. If it's really fast paced in one cut, and you go to a shot where the lightning doesn't match, you start to feel this lack of freedom. It took us a while to learn how to keep it constant without obliterating the images with lightning. It looks really interesting when you're shooting it, but you have to control yourself!"
- Emmanuel Lubezki, ASC, AMC
Showing posts with label haze. Show all posts
Showing posts with label haze. Show all posts
14.5.09
Emmanuel Lubezki: Artificial Sky
From American Cinematographer, Galloping Ghost by Stephen Pizzello (December 1999)
"One day we had a big meeting with everyone, and we talked about building everything at Leavesden Studios. When we went to England on the first scouting trip, they showed me the sets on the stages, and I thought they were joking-- all of the stage ceilings were really low, and the sets were less than 20' high. That created some big limitations, and as a result, I had to throw out my initial plans for the lighting. My first idea had been to employ huge sources, most of which would come from the back to create silhouettes, and to use very little fill light. However, the approach I eventually adopted worked out much better: I decided to create a huge toplight, which I had never done before. The stage ceilings were so low that we couldn't really hide lights in the greenbeds. Instead, we created a huge sense of sky for the exteriors shot in the stages. We installed over 500 space lights up in the ceiling, very close to each other, and then pumped smoke into the rafters to create a false sky and obscure the fixtures. That was, all of the light would seem to be coming from the sky, as it would in reality. Being low helped me because I was getting the stop I wanted, and it was easier to control the smoke."
- Emmanuel Lubezki, ASC, AMC
"One day we had a big meeting with everyone, and we talked about building everything at Leavesden Studios. When we went to England on the first scouting trip, they showed me the sets on the stages, and I thought they were joking-- all of the stage ceilings were really low, and the sets were less than 20' high. That created some big limitations, and as a result, I had to throw out my initial plans for the lighting. My first idea had been to employ huge sources, most of which would come from the back to create silhouettes, and to use very little fill light. However, the approach I eventually adopted worked out much better: I decided to create a huge toplight, which I had never done before. The stage ceilings were so low that we couldn't really hide lights in the greenbeds. Instead, we created a huge sense of sky for the exteriors shot in the stages. We installed over 500 space lights up in the ceiling, very close to each other, and then pumped smoke into the rafters to create a false sky and obscure the fixtures. That was, all of the light would seem to be coming from the sky, as it would in reality. Being low helped me because I was getting the stop I wanted, and it was easier to control the smoke."
- Emmanuel Lubezki, ASC, AMC
Labels:
exteriors,
fog,
haze,
sky,
smoke,
soft,
soft light,
space lights,
spacelight,
stage,
toplight
12.5.09
Jordan Cronenweth: Shafts of Light & Smoke
From American Cinematographer, Cinematography for Blade Runner by Herb A. Lightman and Richard Patterson (July 1982)
"After many tests with various units, gaffer Dick Hart came up with the most effective light to do the job, a Xenon spotlight commonly used for night advertising at sports events. This concept gave us some wonderful opportunities. For example, there's a late-night scene in Deckard's apartment kitchen which was played with the lights out. He has just had a hell of a struggle with one of the replicants. Having barely survived, he is now standing near the refrigerator. Rachel [Sean Young] is standing by the sink, which has a window above it. She is illuminated by a soft backlight through the window and the last traces of light filtering across the room from the refrigerator. Occasionally, one of those strong beams of light cuts through the sink window and glows the room just enough to read her face.
Naturally to create shafts of light, one must have some medium, which necessitated the use of smoke. The story lent itself very well to it, in the context of a highly polluted environment. It was very interesting to work with this constant atmosphere. Smoke is wonderul photographically, but not without its problems. It's hard to control, mainly due to drafts, and a lot of people find it objectionable to work in. Beyond this, it's important to keep the smoke level density constant, as a very subtle change in this density can result in dramatic changes in contrast. The only practical way to judge smoke density is by eye. [He jokingly adds,] I find that a good density is achieved just before I lose consciousness."
Cronenweth wanted to maintain the same texture even in situations where smoke wasn't used as heavily, and accomplished this by using low-contrast filters. He details, "We changed filters in conjunction with the angle of light and density of smoke. The stronger the backlight, the lighter the filter."
- Jordan Cronenweth, ASC
"After many tests with various units, gaffer Dick Hart came up with the most effective light to do the job, a Xenon spotlight commonly used for night advertising at sports events. This concept gave us some wonderful opportunities. For example, there's a late-night scene in Deckard's apartment kitchen which was played with the lights out. He has just had a hell of a struggle with one of the replicants. Having barely survived, he is now standing near the refrigerator. Rachel [Sean Young] is standing by the sink, which has a window above it. She is illuminated by a soft backlight through the window and the last traces of light filtering across the room from the refrigerator. Occasionally, one of those strong beams of light cuts through the sink window and glows the room just enough to read her face.
Naturally to create shafts of light, one must have some medium, which necessitated the use of smoke. The story lent itself very well to it, in the context of a highly polluted environment. It was very interesting to work with this constant atmosphere. Smoke is wonderul photographically, but not without its problems. It's hard to control, mainly due to drafts, and a lot of people find it objectionable to work in. Beyond this, it's important to keep the smoke level density constant, as a very subtle change in this density can result in dramatic changes in contrast. The only practical way to judge smoke density is by eye. [He jokingly adds,] I find that a good density is achieved just before I lose consciousness."
Cronenweth wanted to maintain the same texture even in situations where smoke wasn't used as heavily, and accomplished this by using low-contrast filters. He details, "We changed filters in conjunction with the angle of light and density of smoke. The stronger the backlight, the lighter the filter."
- Jordan Cronenweth, ASC
Labels:
beams,
contrast,
Cronenweth,
filters,
fog,
haze,
low contrast,
shafts,
smoke,
Xenon
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